_     _             
                        _ __ | |__ | | ___   __ _ 
                       | '_ \| '_ \| |/ _ \ / _` |
                       | |_) | | | | | (_) | (_| |
                       | .__/|_| |_|_|\___/ \__, |
                       |_|    ...2017-09-05 |___/ 

alias bye='exit'

I'm lazy like that.. Nothing to report. Audioprism is cool, but there are some memory access trouble. Messed around in valgrind a bit, but not entirely sure how it goes so wrong.. It's using a different method to move pixels onto the texture when the spectrum is horizontal, it's using SDL to render, so I'm wondering if it's worth the trouble of two methods, instead of just having SDL rotate it, could even be done on the GPU and it'd be practically free.